Machinery [0.99.52] Original release date: November 2022. Created by Louigi Verona
Mute all audio
Mute generators
Volume
Save and reload game for the setting to take effect
Game save
Your save
The save is invalid.
Make sure you copied the whole string correctly. If you don't have a save you can use, you can reset the game, by going to Settings and wiping the save.
Wiping your save will erase all of your progress, including all warp, power plant and quantum upgrades.
Rank
You are an operator
Time Machine x[active]
Galactic Amplifier x[active]
Black Hole Amplifier x[inactive]
Couplings Stabilizer x[inactive]
Molten Core x[inactive]
Non-organic Biology x[inactive]
Zoo Keeper x[inactive]
Solar Amplifier x[inactive]
Particle Optimizer x[inactive]
Synchrotron x[inactive]
Spillover Multipler x1 x[active]
Positron Cubes[0]
Power Plants[0]
Finalize Power Plant
Antimatter cubes in stock
0
All-time energy generated
⌬0
Total amount of energy generated this run
⌬0
Amount till next antimatter
⌬0
Warping right now will earn you:
Antimatter cubes: 0
Antimatter Amplifier: x0
Antimatter cubes
[0]
This is viewing mode. You can only activate this when you warp! [x]
Debug Mode
Engineering
Antimatter amplifier:x0%
does not spend antimatter cubes and increases with the amount of total antimatter mined
Auto-buy for Generators
auto-buys supply and power upgrades
Auto-buy for Research Lab
auto-buys available Research Lab items
Max-buy for Machines
attempts to buy as many upgrades as it can for all machines in one click
Magnetron Resistance
Magnetron duration can now be upgraded to a maximum of 120 seconds
Magnetron Power
Magnetron multiplier can now be upgraded to a maximum of x20
Magnetron Alerting System
an audio alert is issued when the magnetron is armed
Academy
Rank of Floor Administrator
unlocks Lifeforms Scanner
Rank of Engineer
adds auxiliary power and automates power and charge limit upgrades
Challenges
Primal Grind
Build 5 power plants
Reward: unlocks Quantum Upgrades
Sharpshooter
Challenge: Warp with exactly 555 antimatter
Reward: unlocks Couplings Stabilizer for the Engineering Den
Too Many Positrons
Challenge: Mine at least 555 positron cubes
Reward: unlocks Solar Amplifier II
Generation X
Challenge: Reach generation X for all four generators
Reward: unlocks Zoo Keeper II
Warpless
Warning: this mode is not even remotely casual. Engage only if you are a true Machinery buff!
Maven Grind
Quantum Wipe and build 5 power plants without warping even once
Reward: ability to select any amount of Quantum Upgrades
Quantum Upgrades
Quantum Wipe will completely reset all of your progress and provide you with the upgrades selected below. All challenge rewards are preserved.
Select at least one Quantum Upgrade first!
Quantum Wipe resets the whole game but allows you to activate up to 3 Quantum Upgrades. All challenge rewards are preserved.
Molten Core
Foundry starts and stays at working temperature. Components per cycle are increased by x1M
Non-organic Biology
Unlocks Lifeforms Scanner from the start
Zoo Keeper Get 2 lifeforms from every Lifeform upgrade
Solar Amplifier Boosts Antimatter Amplifier by x2
Particle Optimizer
Boosts positron emission in the Particle Collector by x10k
Synchrotron
A machine that collects Magnetron symbols to provide overdrive boosts
Power Plant Upgrades
Time Machine
Increases speed of everything by 400%
Galactic Amplifier
Boosts Antimatter Amplifier by x5
Black Hole Amplifier
Boosts Antimatter Amplifier by x10
Rank of Chief Engineer
Automates the running of a power plant
Power plants
Building a new power plant resets your warp progress and applies Power Plant Upgrades
+
+
+
+
All power plants are built!
Rank [Operator]
⌘ [0]
Antimatter: 0
Control Center helps the Chief Engineer run the power plant. Your engineers will run the generators for you, as well as purchase and operate Battery and Magnetron. They will always warp to ensure that Repopulation of the Lifeforms Scanner is at 100%. If this is the very first warp, they will wait until they get 5 Antimatter first.
As Chief Engineer, you start with all the automation warp upgrades available to you, although the starting warp price is also higher. Switching delegation to OFF will allow you to run the power plant manually.
Control Center[i]
Delegate Operations
Power Plant Operations
Warping
Generators
Supply
Generator
Supply
Generator
0
0
0
0
Energy per Cycle ⌬0
Research Lab +3%
Antimatter Amplifier x12
Control Panel
[auto]
Electric [100%]
Plasma [0%]
Nuclear [0%]
Gravity [0%]
Supply limit [1]
Power [1]x[1/full]
Generation II
Supply limit [1]
Power [1]x[1/full]
Generation II
Supply limit [1]
Power [1]x[1/full]
Generation II
Supply limit [1]
Power [1]x[1/full]
Generation II
Overdrive becomes available when you reach a target amount of energy. The bonus fills up your whole energy tank, and after this the next target is set.
[i]
x
Power limit [50]
Research Lab provides upgrades to the generators. They are reset when you warp.
Power upgrades increase the overall power output
Supply upgrades double the base supply unit up to 128
Lifeform upgrades add non-organic lifeforms to the Lifeforms Scanner
Some upgrades will begin appearing only after certain machines are unlocked.
Research Lab[i]
[auto]
⌬500
+1% Power
⌬500
+1% Power
⌬500
+1% Power
⌬500
+1% Power
⌬500
+1% Power
⌬500
+1% Power
⌬500
+1% Power
⌬500
+1% Power
Engineering Den allows you to align couplings. This improves the efficiency of the generators. Vibrations from the generators will constantly push the couplings out of alignment, so be sure to keep an eye on them!
Engineering Den also provides Power limit and Charge limit auto-upgrades. Charge limit auto-upgrade is always ON.
Engineering Den[i]
Auxiliary power [+0%]
Power limit auto-upgrade
Charge limit auto-upgrade
Lifeforms Scanner allows you to identify the non-organic lifeforms that live in and around the generators. Each time you catch and identify one, it will provide a permanent upgrade.
Collecting lifeforms impacts their population. Warping when the Repopulation value is below 100% will lead to lifeforms becoming unavailable during the next warp. Growing Repopulation back to 100% at any of the subsequent warps will restore them.
Lifeforms Scanner[i]
Mech Ciliate
Quantity: 0
Effect: +1% Power
Non-Organic Isopod
Quantity: 0
Effect: Every 3 isopods increase Magnetron duration by 1 sec
Mutated Worm
Quantity: 0
Effect: Every 5 worms increase Magnetron multiplier by 1
Plasmic Frog
Quantity: 0
Effect: Every frog increases the probability of arming the Magnetron
Cable Lizard
Quantity: 0
Effect: Every lizard increases Auxiliary Power by 2%
Plastic Fly
Quantity: 0
Effect: Every fly increases the production of components by 5%
Nut Beetle
Quantity: 0
Effect: Every 2 beetles increase the efficiency of the Battery by 10%
Duotronic Butterfly
Quantity: 0
Effect: Every 2 butterflies increase Radiator boost
Repopulation: 0%/100%
Machines
[1/max]
Unlock Battery
Battery is the power source for all the machines. Developing the battery allows to provide more power to the machines.
Battery charges from the generators. By specifying the percentage, you control the amount of power the battery consumes. If it's at 100%, it will consume all the energy produced by the generators.
Battery[i]
0%
Power [⑂0]
Max Throughput [1%]
Charge limit [50]
Unlock Magnetron
Magnetron provides short boosts of efficiency to generators. It needs to be armed before it can be used.
Requests to arm the Magnetron are being sent in the same cycle as the charging of the battery, therefore if the battery is not charging, the magnetron won't get armed. The more generators are running, the more requests are being sent to the Magnetron.
Magnetron[i]
Probability 1:1000 ⎔ ⎊ ⎔ ⍿
Multiplier [x2]+1
Duration [30 sec]
Each time the Magnetron is armed or running, you can collect the matched symbol.
Collecting 3 symbols awards you with a bonus. If all 3 symbols are the same, you get 5 overdrive bonuses. If they are different, you get 1.
Example:
⍙⍙⍙ wins 5 overdrives
⎔⍿⍙ wins 1 overdrive
Keep in mind that building a new Power Plant resets the overdrive boosts you've accumulated. So does a Quantum Wipe.
Synchrotron[i]
⌽⌽⌽
Boosts[0]
Unlock Foundry
Foundry manufactures components that will then be used to produce the Radiator and Particle Collector.
Its furnace must be kept at a working temperature of 3000+ °C. If it cools down, it will stop producing components and would require re-heating.
In order to heat up and operate the furnace, the battery should be kept at 10% throughput. Setting it to a higher value will increase the speed at which the furnace heats up, but it won't affect how quickly the components are produced. Setting it to 9% and lower will switch off the furnace, which will stop the production of components, and the furnace will begin to cool down.
The waste management system provides a periodic bonus to your generators.
Foundry[i]
0 °C
Components per cycle [1]
Waste 0/1000
Components: ⯎0
Unlock Radiator
Radiator provides a boost to a generator of choice.
The Radiator will affect the power readings on the generator panels. Therefore, sometimes it might be easier to temporarily switch off the Radiator to see if it makes sense to have it boost a different generator.
The only way to increase the boost is by collecting Duotronic Butterflies.
Radiator[i]
Generator boost[x10]
Unlock Particle Collector
Particle Collector attracts positrons and constructs positron cubes. Positron cubes are used to finalize power plants.
Positrons and positron cubes are preserved across warps.